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| Trap Door |
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| Trap Door - Activated by Trigger |
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| Actor Factory - Spawn Vehicle |
| Importation of Assets & Use of Static Meshes |
| Particle effect, Toggleable Light, & BSP Brushes |
| Toggleable Point Light w/ Static Mesh |
| Full "Three Room" Level |
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| Static Mesh with Bouncing Rubber Material |
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| Radial Impulse & Particle Toggle |
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| Impulse Launching Pawn into Air |
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| Actor Factory w/ Warning light |
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| Use of Key & Boolean to Open Doors |
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| AI Shooting & Seeking Cover |
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| "Solitary" Room in Asylum |
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| Camera Matinee Running through First Hallway |
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| Static Meshes w/ Damaging/Dynamic Physics Volume |
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| Guiding Particle Effects & Lights |
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| Textured Static Meshes in "Medical Room" |














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