Wednesday, September 26, 2012

UDK_Progress

Trap Door

Trap Door - Activated by Trigger

Actor Factory - Spawn Vehicle

Importation of Assets & Use of Static Meshes

Particle effect, Toggleable Light, & BSP Brushes

Toggleable Point Light w/ Static Mesh

Full "Three Room" Level

Static Mesh with Bouncing Rubber Material

Radial Impulse & Particle Toggle

Impulse Launching Pawn into Air

Actor Factory w/ Warning light

Use of Key & Boolean to Open Doors

AI Shooting & Seeking Cover

"Solitary" Room in Asylum

Camera Matinee Running through First Hallway

Static Meshes w/ Damaging/Dynamic Physics Volume

Guiding Particle Effects & Lights

Textured Static Meshes in "Medical Room"


Wednesday, September 12, 2012

Entity Speed Sculpt




This is an "Entity" sculpt that I cranked out real fast for the levels in our Game Project 01 Group.