Game Project 01
Monday, October 1, 2012
Wednesday, September 26, 2012
UDK_Progress
Trap Door |
Trap Door - Activated by Trigger |
Actor Factory - Spawn Vehicle |
Importation of Assets & Use of Static Meshes |
Particle effect, Toggleable Light, & BSP Brushes |
Toggleable Point Light w/ Static Mesh |
Full "Three Room" Level |
Static Mesh with Bouncing Rubber Material |
Radial Impulse & Particle Toggle |
Impulse Launching Pawn into Air |
Actor Factory w/ Warning light |
Use of Key & Boolean to Open Doors |
AI Shooting & Seeking Cover |
"Solitary" Room in Asylum |
Camera Matinee Running through First Hallway |
Static Meshes w/ Damaging/Dynamic Physics Volume |
Guiding Particle Effects & Lights |
Textured Static Meshes in "Medical Room" |
Wednesday, September 12, 2012
Entity Speed Sculpt
This is an "Entity" sculpt that I cranked out real fast for the levels in our Game Project 01 Group.
Subscribe to:
Posts (Atom)