Game Project 01
Monday, October 1, 2012
Wednesday, September 26, 2012
UDK_Progress
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Trap Door |
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Trap Door - Activated by Trigger |
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Actor Factory - Spawn Vehicle |
Importation of Assets & Use of Static Meshes |
Particle effect, Toggleable Light, & BSP Brushes |
Toggleable Point Light w/ Static Mesh |
Full "Three Room" Level |
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Static Mesh with Bouncing Rubber Material |
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Radial Impulse & Particle Toggle |
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Impulse Launching Pawn into Air |
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Actor Factory w/ Warning light |
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Use of Key & Boolean to Open Doors |
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AI Shooting & Seeking Cover |
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"Solitary" Room in Asylum |
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Camera Matinee Running through First Hallway |
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Static Meshes w/ Damaging/Dynamic Physics Volume |
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Guiding Particle Effects & Lights |
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Textured Static Meshes in "Medical Room" |
Wednesday, September 12, 2012
Entity Speed Sculpt
This is an "Entity" sculpt that I cranked out real fast for the levels in our Game Project 01 Group.
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